|Language:||English • 中文（简体）|
Adds a position backlash value to the PCMD value. The value will be added to the positive direction of the movement (<axis>.VCMD > 0), while in opposite direction the value multiplied by -1 is used. At a standstill (VCMD = 0), the previous value of the backlash is used.
Differences between positive and negative applied backlash values will be smoothed by a simple alpha-filter: PositionBacklashAlpha.
|The backlash position value is not compensated in the position feedback. Therefore, applying position backlash to a non-zero value will result the same opposite value in the position error (PE). It will look like PE is never closed.|
<axis>.PositionBacklash = <double>
4.5.33 and later
MIND ... MAXD
Position user units
a1.PositionBacklash = 0.5