Difference between revisions of "MC-Basic:axis.PositionBacklash"
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According to: | According to: | ||
− | P = P × Alpha + ''sign'' × PositionBacklash × (1-Alpha) | + | P = P × Alpha + <''sign''> × PositionBacklash × (1-Alpha) |
− | where sign = -1 on VCMD <0 else equals 1. | + | where <''sign''> = -1 on VCMD <0 else equals 1. |
Revision as of 07:08, 19 March 2014
Adds a position backlash value to the PCMD value. The value will be added to the positive direction of the movement (<axis>.VCMD > 0), while in opposite direction the value multiplied by -1 is used. At a standstill (VCMD = 0), the previous value of the backlash is used.
Differences between positive and negative applied backlash values will be smoothened by a simple alpha-filter: Axystems:MC-Basic:axis.PositionBacklashAlpha.
According to:
P = P × Alpha + <sign> × PositionBacklash × (1-Alpha)
where <sign> = -1 on VCMD <0 else equals 1.
IMPORTANT | |
The backlash position value is not compensated in the position feedback. Therefore, applying position backlash to a non-zero value will result the same opposite value in the position error (PE). It will look like PE is never closed. |
WARNING | |
Use caution with this feature. It has not been fully tested. |
Short form
None
Syntax
<axis>.PositionBacklash = <double>
Availability
4.5.33 and later
Type
Double
Range
MIND ... MAXD
Units
Position user units
Default
0
Scope
Task, Terminal
Limitations
Modal only
Examples
a1.PositionBacklash = 0.5