Difference between revisions of "Element Coordination/Global Coordinates"
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− | = | + | = Global Coordinates Concept = |
− | For working with robots of different point type's '' | + | For working with robots of different point type's ''global coordinates concept'' has been defined. This allows giving robot position in one common unique format for independently how many axes the robot has. The key property used here is the robot's [[Axystems:MC-Basic:robot.BASE|base]] transformation as described in:[[Axystems:Robot_Working_Frames|Robot_Working_Frames]] |
== BASE == | == BASE == | ||
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where ''':''' is the compound operator. | where ''':''' is the compound operator. | ||
− | == | + | == Global Coordinates == |
All user inputs (target points of motion commands , moving frame coordinates, etc.) are given in base coordinate system. However thse systems can differe from robot to robot (e.g. R1 has XYZR and R2 has XYZYPR). Therefore we assume one common base coordinate system that will transform all robots into one system by: | All user inputs (target points of motion commands , moving frame coordinates, etc.) are given in base coordinate system. However thse systems can differe from robot to robot (e.g. R1 has XYZR and R2 has XYZYPR). Therefore we assume one common base coordinate system that will transform all robots into one system by: | ||
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<robot>.base can assigned in two ways: | <robot>.base can assigned in two ways: | ||
* classical assignment by location of same point type: R1.base = #{100,200,0} | * classical assignment by location of same point type: R1.base = #{100,200,0} | ||
− | * '' | + | * ''global coordinates'' - assignment by location of XYZYPR point type R1.base = #{100,200,0,0,180,0} |
In both cases the <robot>.base coordinate will be kept internally as XYZYPR point. | In both cases the <robot>.base coordinate will be kept internally as XYZYPR point. | ||
− | Also all IverseKinemaitcs(.) function results will be embedded into '' | + | Also all IverseKinemaitcs(.) function results will be embedded into ''global coordinates'' (i.e. XYZYPR) by adding '''zeros''' on cartesian coordinates that are not included in robot kinematics. |
Revision as of 08:02, 7 June 2012
Contents
Global Coordinates Concept
For working with robots of different point type's global coordinates concept has been defined. This allows giving robot position in one common unique format for independently how many axes the robot has. The key property used here is the robot's base transformation as described in:Robot_Working_Frames
BASE
There are two cartesian coordinate system associated with a robot: World Frame and Base Frame
World Frame
Having a robot in a pose defined by q = (q1,q2,q3, .... , qn) where n is the NDOF of the robot. The world frame coordinates are defined by:
where p can be: p = (x,y,z, yaw, pitch,roll) depending on robot kinematics.
NOTE | |
For the sake of simplicity of this discussion we assume the tool is included in Inverse Kinematics calculation. Frames of WorkPiece and MachineTable are omitted here. |
Base Frame
Base Frame is the World Frame moved by the robot.base propert:
pbase = base:pworld
where : is the compound operator.
Global Coordinates
All user inputs (target points of motion commands , moving frame coordinates, etc.) are given in base coordinate system. However thse systems can differe from robot to robot (e.g. R1 has XYZR and R2 has XYZYPR). Therefore we assume one common base coordinate system that will transform all robots into one system by:
p1base = R1.base:R1.InverseKinemaitcs(R1.pcmd)
p2base = R2.base:R2.InverseKinemaitcs(R2.pcmd)
p3base = R3.base:R3.InverseKinemaitcs(R3.pcmd)
...
pmbase = Rm.base:Rm.InverseKinemaitcs(Rm.pcmd)
Assuming system of m-robots.
This is achieved by: <robot>.base can assigned in two ways:
- classical assignment by location of same point type: R1.base = #{100,200,0}
- global coordinates - assignment by location of XYZYPR point type R1.base = #{100,200,0,0,180,0}
In both cases the <robot>.base coordinate will be kept internally as XYZYPR point.
Also all IverseKinemaitcs(.) function results will be embedded into global coordinates (i.e. XYZYPR) by adding zeros on cartesian coordinates that are not included in robot kinematics.