Difference between revisions of "Program Examples - Robot Helix motion"

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Example of Robot Helix movement. We use puma 6 axis robot :
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Example of Robot Helix movement. We use puma 6 axis robot:
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Click image for video:
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[[File:vid_prev.png|link=http://softmc.servotronix.com/img_auth.php/f/fe/Helix.html|400px]]
  
 
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|| '''[[File:Helix3.JPG|250px]]''' ||'''[[File:Helix4.JPG|240px]]'''
 
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Revision as of 08:57, 5 February 2017

Example of Robot Helix movement. We use puma 6 axis robot:

Click image for video:

vid prev.png

Helix3.JPG Helix4.JPG


Helix.PRG:

'------------------------------------------------------------------------------
' File:        Helix.prg
' Purpose:     generating puma helix motion
' Version:     1.00
' Author:      Eran Korkidi
' History:     10.DEC.2015    -    created
'------------------------------------------------------------------------------

' module global "constants"


' module global variables
dim shared ZeroPosition as joint of xyzypr = {0,0,0,0,0,0}                              '{J1,J2,J3,J4,J5,J6}
dim shared StartPosition as joint of xyzypr = {-45,45,0,0,45,0}

dim shared HelixCenter as location of xyzypr = #{0 , 1200 , 250 , 0 , 180 , -90}        '{X,Y,Z,Y,P,R}
dim shared HelixStart as location of xyzypr =  #{0 , 1000 , -50 , 0 , 180 , -90}

dim shared RobotVelocity as double = 40.0

program

    Sys.Vrate = 100.0                        'System's velocity factor (in percents). 100 means no factor.
    with Puma
        Attach
            En = TRUE
            Sleep 100
            while NOT En
                Sleep 100
            Vcruise = RobotVelocity          'Set robot's cruise velocity 
            end while
            Move ZeroPosition
            WaitForMotion Puma
                call helixMotion
            Move ZeroPosition
            WaitForMotion Puma
        Detach
    end with    

end program


sub helixMotion

    dim i as long

    PUMA.BlendingMethod = 1                 'Type of motion blending - 1 is Continous Path blending.
    PUMA.Cp = 2                             'At continous path blednign, sets the blend radious value - bigger equal smoother
    Move PUMA ZeroPosition
    WaitForMotion Puma
    Move PUMA HelixStart
    WaitForMotion Puma
    for i = 1 to 3
         Circle PUMA Angle=3*360 CircleCenter = HelixCenter Vtran = PUMA.VmTran     'Circle center has different Z coordinate then circle starting point - causing Helix and not plane circle
         Moves PUMA HelixStart Vtran=PUMA.VmTran                                    'Moves to start point in stright line (translation)
    next i
    Move PUMA ZeroPosition
    WaitForMotion Puma
    
end sub