Robot Kinematics Models

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TOP2.png

Introduction

This document was written in accordance to the Kinematics proposal document received as an additional development request.

  • PUMA Kinematics
  • DELTA Kinematics
  • Tool, base and compound operator

New kinematics models of PUMA and DELTA robots are made always keeping what has been implemented for SCARA robots. Therefore if not explicitly stated different, all robotics features that were developed and implemented for the SCARA model will be available for the two models also. Therefore all the capabilities, methods and definitions of the features are common to all three models. The common robotics features for the above robots are:

  • Straight-line motion
  • Circular movements
  • VIA (Pass-Through) movements.
  • Continuous-Path – blending.
  • Conveyor tracking (Moving Frames).

These features are not described in this document.

Overview

This document describes a general kinematics implementation in the softMC system with the following kinematics models (and growing):

  • SCARA kinematics of 4 degrees of freedom.
  • PUMA kinematics of classical PUMA robots of 6 degrees of freedom.
  • DELTA kinematics of DELTA parallel robots of 4 degrees of freedom.
  • TARN kinematics of SpeedPicker robots of 4 degrees of freedom.
  • USER kinematics for general user-defined robot kinematics of up-to 6 DOF systems.

Definitions

  • DOF – “degrees of freedom” of a robot, usually a number of motors in the robot.
  • DH – Denavit Hartenberg parameters of robot describing robot geometry set of (θ i, α i, ai, di) numbers for each robot segment.
  • “Tool-Center-Point” - point in the middle of the last robot segment. Initially in the center of the sixth segment flange if a gripper is mounted it coordinates are displaced by the tool property (will be described in phase 3).
  • In the whole of the document we use term “point” for a vector describing position and orientation of the robot’s tool center. Depending on the robot type the point can be element of different vector spaces (two, three or six dimensional).
  • A “location” is softMC data-type containing cartesian coordinates of a point.
  • A “joint location” or “joint” is softMC data-type containing joint coordinates of a point.

Coordinates Systems

Cartesian coordinates and Euler Angles

In this section a method of robot point definition is shown. The presented method is given for a six-dimensional space defining both position and orientation, each having three degrees of freedom. For systems with more or less dimensions other coordinates systems will be used.


Each robot type is described with different group model. This is expressed in softMC Basic-Moves language in two domains. One is when the group is defined, and then the different model values are used. The other issue is the use of location or joint robot-type with a dedicated token values (XYZ, XYZR, …). Each robot (group) model has different robot type depending on the number of axes and the model code:



 

softMC robot-model codes:
Description robot-model code point-type
no model -1  
Cartesian 1  
Cartesian (Pitch & Roll) 1 PR
Cartesian ( X and Y) 1 XY
Cartesian (X , Y and Roll) 1 XYR
Cartesian (X , Y and Z) 1 XYZ
Cartesian (X , Y , Z and Roll) 1 XYZR
Cartesian (X , Y , Z , Roll and Pitch) 1 XYZRP
Cartesian (X , Y , Z ,Yaw , Roll and Pitch) 1 XYZYPR
Puma 2 XYZYPR
No Coupling 3  
SCARA (X, Y, Z and Roll) 4 XYZR
SCARA (X, Y, Z ) 4 XYZ
User Defined 5  
Delta(Flex Picker) (X, Y, Z and Roll) 6 XYZR
Delta(Flex Picker) (X, Y, Z ) 6 XYZ
Traverse Arm (Speed Picker) (X, Y, Z and Roll) 7 XYZR
Traverse Arm (Speed Picker) (X, Y, Z ) 7 XYZ
Scissor Kinematics (X, Y, Z and Roll) 8 XYZR
Scissor Kinematics (X, Y, Z ) 8 XYZ
Chair Side Engine - 5ON 9 XYZAB
Chair Side Engine - 5OFF 10 XYZAB
3PPPR 11 XYR
Lab Side Engine - 5ON 12 XYZAB
Lab Side Engine - 5OFF 13 XYZAB
4 Bar linkage 14 XY
GSR 15 XYZPR
EVEREST - 5ON 16 XYZPR
EVEREST - 5OFF 17 XYZPR
PALLETIZING ROBOT 18 XYZR
Linear Delta robot 21 XYZR


The actual robot model of a group can be obtained using the TYPEOF property.

Examples

PUMA robot definition

common shared puma as group axnm = a1 axnm = a2 axnm = a3 axnm = a4 axnm = a5 axnm = a6 model = 2


A location of PUMA robot: common shared lct as location of XYZYPR

DELTA robot definition:

common shared delta as group axnm = a1 axnm = a2 axnm = a3 axnm = a4 model = 6


A location of DELTA robot: common shared lct as location of XYZR


XYZYPR vs. XYZR

The XYZYPR token for PUMA stands for: X-Y-Z-Yaw-Pitch-Roll coordinates and the XYZR for SCARA and DELTA robots stands for X-Y-Z-Roll. In both cases the roll angle defines the same thing - it is the angle of rotation about Z-axis. This is to be remembered later when the compound operator is defined then the following relation is true:


X,Y,Z, ,Roll corresponds to X,Y,Z,Roll with Yaw & Pitch equals zero.


Cartesian coordinates describe robot locations defining position and orientation of the declared robot tool center point. A location can be expressed in at least three ways representing all 6 degrees of freedom encountered in the cartesian space:


  • X Y Z Yaw Pitch Roll
  • Homogenous transformation matrix
  • X Y Z Quaternion

Common to all methods is the duality between location and transformation. Note that cartesian location gives coordinates of the tool center point which can be always interpreted as a transformation form the WORLD base point (space origin) to the tool center point.

XYZ Yaw Pitch Roll

This coordinates representation is mostly used in robotics. The softMC system uses it for user-related inputs and outputs (constant assignments and prints).


  • 3 degrees of freedom in translation (X, Y, Z) expressed in mm, defining the position of the tool center point relative to the robot base.
  • 3 degrees of freedom in rotation (yaw, pitch and roll defined below) expressed in degrees, defining the orientation of the tool tip. Yaw, Pitch, and Roll are the modified Euler angles and correspond to the sequential rotations around Z, Y, Z axes respectively.




NOTE-Info.svgNOTE
Note that the order of the yaw, pitch and roll sequence is important!

Homogenous Transformation Matrix:

This method of location representation is not used internally or in a user interface of the softMC but it is mostly used in the robotics literature. Therefore the representation is given in this document for demonstration and explanation purposes only. Location variable is represented as a (4 X 4) matrix:


loc = AXY;HMatrix.png


Where: xx_axis, yx_axis, zx_axis are normalized values defining the change of the x axis in relation to its initial position, etc ...

X, Y, Z are the position values of the tool center point relative to the robot base.

The last line (0 0 0 1) is used for normalization.


Example 1

if loc coordinates are {100, 80, 150, 45, 0, 0}

loc written as a transformation matrix will be :


loc = AXY;HomogenousMatrix.png


as there is only 45° of yaw rotation (rotation around Z axis) as it is illustrated.


The normal softMC system representation in programs is the {X,Y,Z, Yaw, Pitch, Roll} format. The homogenous matrix transformation is used here only for illustration purposes.

X Y Z Q (quaternions)

  • 3 degrees of freedom in translation (X, Y, Z) expressed in mm, defining the position of the tool center point relative to the robot base.
  • 3 degrees of freedom in rotation, expressed using the normalized quaternion Q described as a rotation around vector n for the angle phi: [cos(phi/2), sin(phi/2)*n]


The quaternion rotation presentation is used internally by the system but is not directly available for the user. However in cases of user-kinematics, this must be taken into account. The quaternions are used only for illustration purposes, the softMC system uses Euler angles for all user inputs and outputs.

Joint coordinates

For joint coordinates, a location variable is defined by n components representing the values in degrees (or mm) of each axis (n-number degrees of freedom according to the zero position of the kinematics model.


A location in joint coordinates is an array of n joint values:


Jnt_loc = {jnt1, jnt2, jnt3, jnt4, jnt5, jnt6}


Individual coordinates can be accessed via index definition in the form {i}: Jnt_loc{1}, Jnt_loc{2}, …


The above definition allows us to perform computation on locations in joint coordinates, for instance addition, subtraction, etc ...

Cartesian coordinates

For cartesian coordinates, a location variable is defined by 6 components representing the values: X, Y, Z, Yaw, Pitch, Roll.


Cartesian system variables: here, setpoint


loc = <robot>.here system maintained variable which returns the current transformation of the tool tip referred to the WORLD reference frame of the arm.


Cartesian location definition:

The curly brackets preceded by the "#" sign are used by the system to differentiate between joint and location positions.

#{x_value, y_value, z_value, yaw_value, pitch_value, roll_value}


Example 1

If "r" is the radius of a circle and "angle" is the angle of rotation about the circle, then the transformation :

#{r*COS(''angle''),'' r''*SIN(''angle''), 0, 0, 0, 0}

will yield points on that circle.

Point Manipulations

Compound operator

A compound operator between two cartesian points is defined. The compound operator is defined using the ':' sign.

Thus, a compound transformation is written:

location = loc1 : loc2

which means that loc2 is defined in relation to loc1.


A compound transformation is the result of the multiplication of the corresponding homogeneous transformation matrix by another homogeneous transformation matrix:



Or using quaternions:

Example

point_name3 = point_name1:point_name2


point_name3 is the compound transformation of point_name1 and point_name2 and is defined in the basic frame (WORLD).

AXY;BaseFrame.png


Note that the sequence of a compound transformation has to be respected (operator is not commutative).

Example

hop =#{20,130,45,30,0,90}:point_name


does not define the same transformation as:


hop = point_name:#{20,130,45,30,0,90}

Inverse of a location

Inverse transformations are of prime importance in robotics when manipulating trajectories in space. This notion is mainly used in relation to frames to move a trajectory into another place without re-teaching the points. The function which defines the inverse is called INVERSE.


The inverse of a transformation is the computation of the inverse of the transformation matrix.


INVERSE(loc) = AXY;InverseMatrix.png

AXY;Inverse.png

Or using quaternions:

INVERSE(loc) = AXY;InverseQuat.png

Example: benefit of inverse transformations

Example 2

If "frame" is a transformation defining the position of the center of the circle and the plane in which it lies, the following program segment will move the robot toll point around the circle in steps of 1 degree.


FOR angle = 0 TO 360

MOVE frame:#{r*COS(angle*pi/180), r*SIN(angle*pi/180), 0, 0, 0, 0}

END


MOVE #{10,0,20,0,0,0):HERE:point = HERE is used as a location


Location assignments


loc =#{0,0,0,0,0,0}


A NULL transformation corresponds to the identity matrix.


NULL = AXY;NullMatrix.png


Example


loc2 = loc1:loc

where loc is a NULL transformation


loc2 = AXY;NullTrans.png


  • loc2 is equal to loc1


Inverse transformations and NULL transformations

Direct coordinate transformation

The direct coordinate transformation translates joint variables (in degrees) into location variables (in mm) of the tool point center (modal value), referenced to the robot base (modal value). The system function used in this case is: <location> = ToCart(<robot>, <joint position>) It converts a set of joint coordinates to an equivalent transformation value using the geometric data of the robot given as a function argument. The computed location represents the position and orientation of the end of the tool in the World coordinate system taking into consideration the current TOOL transformation and BASE offset.


Application :


trans = ToCart (jtloc)

input : jtloc : joint

output: trans : computed location based on the given joint values of jtloc

See Also: TOCART

Example

The series of instructions below computes the position and orientation that the robot will be moved to if its current location is altered by rotating joint 1 by 10 degrees.


jtloc = pfb

jtloc {1} = jtloc {1} +10

trans = ToCart(jtloc)

Inverse coordinate transformation

The inverse coordinate transformation translates robot locations into joint positions according to configuration flags and the modal tool & base values.

The system function used in this case is: <joint position> = ToJoint(<robot>, <location>, <cfg. Flags>) See Also: TOJOINT

{{Note | The conversion from cartesian into joint coordinates can result in several configuration solutions linked to a cartesian position. The desired configuration can be forced by altering configuration flags. }


The number and type of configuration flags depends on each robot type. The following table defines configuration flags of each supported robot type:


Robot type Flag Values Bit No. (ToJoint)
1 2
PUMA Arm lefty righty 0
Elbow below above 1
Wrist noflip flip 2
SCARA Arm lefty righty 0
DELTA - - -

The configuration flag argument of the tojoint function is defined as:



Note! Constants lefty, righty, above, below, flip and noflip are defined as built-in constants of the MC-Basic language.


Example

In PUMA RX90 manipulator the following joint point: {0 , -45 , 135 , 0 , 90 , 0} corresponds to the Cartesian coordinates:

#{768.198 , 0 , 233.198 , 0 , 180 , 0}


and the following configuration: lefty, above, noflip. Therefore the configuration flags of the ToJoint function will be expressed as: (1-0)*20 + (2-1)*21 + (1-1)*22 = 2. So the opposite direction will be:

-->?ToJoint(#{768.198 , 0 , 233.198 , 0 , 180 , 0},0b010)

{0 , -45 , 135 , 0 , 90 , 0}

-->



Trajectory Interpolation

Joint interpolated (natural) motion MOVE


The MOVE instruction causes a joint-interpolated motion. That is, intermediate command points between the initial and final robot locations are computed by interpolating linearly between the initial and final joint positions. Any changes in configuration requested by the program are executed during the motion. If the MOVE is given on joint coordinates then the command configuration (acmd, ecmd, wcmd) flags must agree (be the same or “auto”) with the configuration flags of the given target point. Joint interpolated movement is determined by the regular MC group parameters (vcruise, acc, dec, jerk).

Linear interpolated motion MOVES

The MOVES instruction causes a straight-line motion. During such a motion, the tool center point is moved along a straight-line path and is smoothly rotated to its final orientation. Changes of configuration are not allowed during straight-line motions, except in cases when the commanded configuration flags are given with “auto” value and the movement allows it. Straight-line movement is determined by the pairs of translation/rotation parameters for velocity, acceleration and jerk: (vtran, atran, dtran, vrot, arot, jrot).


Circular (arc) interpolated motion MOVES

The CIRCLE instruction causes a circular or arc motion. During such a motion, the tool center point is moved along a arc (or circle) path and is smoothly rotated to its final orientation. Changes of configuration are not allowed during circular-line motions, except in cases when the commanded configuration flags are given with “auto” value and the movement allows it. Note that in cases of circular interpolation tool orientation is rotated around vector normal on the circle plane from its initial to its final value. Circular movement is determined by the pairs of translation/rotation parameters for velocity, acceleration and jerk: (vtran, atran, dtran, vrot, arot, jrot).


ORIENTATION INTERPOLATION DESCRIPTION

Having the initial and final orientation expressed as quaternions (Qi, Qf) the orientation interpolation will be done according to the formula:


Where vector r and angle are defined from:


The rate of change of angle is proportional to the rate of change of the WORLD position (X,Y,Z) of the robot movement.


The angle phi of the above formula can be always changed in two directions: positive & negative. One will be shorter the other longer, but this does not necessary give shorter movements in joint space. Therefore the user has the ability to influence orientation interpolation using the OrientationFollowing property of the robot. The values of the orientation-following property are:


0 – Shortest path in world coordinates ( shortest orientation path)

1 – Shortest path in joint coordinates (shortest movement of fourth joint for SCARA).

2 - longer path in world space

3 - longer path in joint space

4 – Positive direction in world space

5 – Positive direction in joint space - sign of last joint

6 – Negative direction in world space

7 – Negative direction in joint space - sign of last joint


See Also:

GENERAL REMARKS ABOUT MOVEMENTS

There are four different combinations of interpolation type and target points. The target point can be given in world or in joint coordinates and the interpolation can be straight-line or joint-interpolated (natural). For both cases of straight-line (cartesian interpolation) motion the following rules apply:


  • The actual value of Arm - flag (afbk) does not change during the motion. It’s initial and final value must be the same, except the case when the motion starts form an “auto” value of the flag.
  • The actual value of Elbow - flag (efbk) does not change during the motion. It’s initial and final value must be the same, except the case when the motion starts form an “auto” value of the flag.
  • The actual value of Wrist –flag (wfbk) does not change during the motion it’s initial and final value must be the same, except two cases: when the motion starts form an “auto” value of the flag. when the wcmd is given with an “auto” value and the motion passes through wrist singularity (pcmd{5} =0) not affecting the fourth and the sixth joint.

Straight line motion with joint target (MOVES {…,…,…})movement is interpolated in Cartesian space so the changes of XYZ coordinates are linear. User can specify configuration command flags (acmd, ecmd, wcmd) but they must comply with the given target point. If from some reason (usually it is the orientation-following ) the given target point is not reached in joint space (in world space it is always reached!) an error will be generated. Typically the last three joints are reached in other values which differ for ±360 degrees, but the Cartesian point is the same.


In this case the OrientationFollwing flag is ignored and all computation will be done as the user set the value of 1 (closest path in joint space).

Straight line motion with Cartesian target (MOVES #{…,…,…})movement is interpolated in Cartesian space so the changes of XYZ coordinates are linear. User can specify configuration command flags (acmd, ecmd, wcmd), only the proper setup will be allowed, else an error will be returned.

Joint –interpolated motion with joint target (MOVE {…,…,…})movement is interpolated in Cartesian space so the changes of j1,…,j6 are linear. The configuration flags are ignored.

Joint –interpolated motion with Cartesian target (MOVE #{…,…,…})movement is interpolated in Cartesian space so the changes of j1,…,j6 are linear. The configuration flags are taken into account when computing target coordinates. If “auto” configuration flag is selected the point closest to the target will be chosen.


Case of invalid selection of configuration flags.

Normally the system does not allow configuration flag change during cartesian-interpolated motions (MOVES, CIRCLE, PASSTHROUGH) if such a change is commanded an error will be returned and the motion will be not started. This occurs when the command configuration flags (acmd, ecmd, wcmd) differs from the feedback configuration flags at the start point (afbk,efbk,wfbk). However exceptions exist when the command flags are given with “auto(0)” value, depending on the specific robot model, the system chooses the same configuration as in the start position.


In PUMA kinematics, there are special cases when the configuration flags can change during the cartesian-interpolated motion.


A change of the WRIST flag can be obtained when the wcmd is set to “auto(0)” and issuing one of the straight line motions. If such a motion passes thorough zero of the fifth joint angle there is a possibility that the wrist flag is changed. However, this can sometimes introduce opposite rotations of joints 4 and 6. If this rotation is too fast an error message will be returned and the motion will be canceled. In order to prevent it user can command low Cartesian speed (vrot, vtran) near these points.


A change of the ARM and ELBOW flags can be obtained in the case of straight-line motion (MOVES) going through the arm point singularity which in case of PUMA robot with d2=0 is point X = 0, Y = 0, Z =a2+d4+d6 , or in case d2≠0 (RX60) is a circle X = d2 cos α, Y = d2 sin α, Z = a2+d4+d6.

AXY;ShoulderChange.png


Movements with the target point given in joint coordinates are treated differently. In these cases target joint coordinates and command configuration flags must comply (be the same or have auto value). If this is not the case motion will be not executed and an error will be returned.

User Frame system

The softMC system is enriched with a set of user-definable working frames. All working frames are available both modally and nodally. All user frames must have the same location type (XYZ, XYZR, XYZYPR …) as the parent robot.

Working with robots the following user-definable frames are provided:


  • World frame.Default Cartesian coordinate system. This frame is usually located at the robot base.
  • Base frame.The frame of the robot from the user-point of view. Normally used to correct rotation or inclination of robot mounting. (Usable for ceiling mounted robots).
  • Tool frame.Frame attached to the tool mounted on the robot, closely related to the tool geometry. Useful for describing tasks made by the attached tool (grinding, debarring, screwing, …)
  • Machine-Table Frame.Frame related to the machine robot is working with.
  • Work-Piece Frame.Frame related to the work-piece mounted on the machine robot is working with.

USERFRAME.PNG

All location properties of the robot are always expressed using the whole user-frame system, therefore always in the Work-Piece Frame defined by the whole user-frame chain. Using the previously defined compound transformation we have:

here=MachineTable-1:WorkPiece-1:Base: hereworld:Tool


NOTE-Info.svgNOTE
Setting new values the tool property can cause a significant increase of position error (pe). The value of pe is always calculated at the tool-tip point, so increased tool length and small orientation errors can lead to an increased pe. This is obvious when putting pe into above equation:
pe=MachineTable-1:WorkPiece-1:Base: peworld:Tool


TOOL

Tool is a Robot property which informs the system to use the specified location as the tool transformation. It defines the position and orientation of the tool tip in relation to the center of the tool flange. The default tool transformation is the NULL transformation, which can be expressed as TOOL = #{0,0,0,0,0,0}


Example


Puma.tool = #{25,0,100,0,45,0}


BASE

Base is a Robot property which informs the system to use the specified location as the base transformation. It defines the position and orientation of the arm in the cell according to the WORLD reference.


The default base transformation is the NULL transformation, which can be expressed as Puma.base = #{0,0,0,0,0,0}

MachineTable

MachineTable is a Robot property which informs the system to use the specified location as the machinetable transformation. It defines the position and orientation machine working frame relative to the BASE reference.


The default machinetable transformation is the NULL transformation, which can be expressed as Puma.MachineTable = #{0,0,0,0,0,0}


WorkPiece

WorkPiece is a Robot property which informs the system to use the specified location as the workpiece transformation. It defines the position and orientation of work-piece relative to the MACHINE TABLE reference.


The default base transformation is the NULL transformation, which can be expressed as Puma.WorkPiece = #{0,0,0,0,0,0}


AXY;PumaTool.png


AXY;Robot Working Farmes.png

So we have:


Pbase=Base:Pworld:Tool

Pbase=MachineTable:WorkPiece:PWorkP


For the given setup user frames will be:

Base = #{300,200,1000,0,180,180}

Tool = #{50,0,0,90,45,0}

MachineTable = #{400,100,0,0,0,0}

WorkPiece = #{20,70,150,0,90,-90}


Therefore we have:

PWP= WorkPiece-1: MachineTable-1:Base:PWorld:Tool

Side effects

Setting the any of the user frames modally (tool, base, machinetable, workpiece), have an immediate effect on all the position computations:

  • Setpoint
  • Here
  • Start
  • Dest
  • ToJoint

but doesn’t affect the current motion.